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| Problems
involving numbers |

An example of a wall puzzle
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A1:
Wall puzzles
The
number on a brick is either the sum, difference or product of
the two numbers below. Drag the numbers on to the wall. When the
numbers are in the right place the polygon characters will spin
round. There are 6 levels of difficulty: level 1, five numbers
have to be placed on the wall, level 6, all ten numbers have to
be dragged to the wall.
Use
these buttons to decide how the numbers are worked out.
The choices are: the sum, the difference or a mixture (product,
sum, difference).
Select
the level with the slider. Click on 'go'.
Click
on the 'change' button to quickly generate a new wall puzzle.
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Word
problems involving consecutive integers, prime and square numbers.
Missing digit problems.
A2:
Word and missing digit problems
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Fibonacci's
sequence investigation.
A3:
Interactive resource
: change the first two numbers in the sequence, can you predict
the 5th number? .. the 6th number. Reveal the 6th number and watch
how it changes as the first number changes. What does it go up
in? Change the second number, what happens to the 6th number?
Click in the cells to hide or show the numbers.
Fibonacci's
sequence puzzles: the empty cells are filled by adding the two preceding
numbers.
A4:
Number cell puzzles 1 (positive
numbers only)
A5: Number cell puzzles
2 (positive and negative numbers)
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| Problems
involving algebra |

An example of a two-function problem.
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A6:
Target Numbers
The aim of this activity is to change the functions to match the
target number. Use the 'calculator' to input different numbers
into the function machines. The functions can be swapped over
by dragging them from side to side.
Two or three
functions can be selected using the purple buttons above. A new
target number is generated.
The inverse functions can be shown or hidden using the yellow
button. The inverses cannot be dragged.
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Example of Shape Puzzle 1
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Shape
Puzzles
Work
out the value of each shape. The total for each row and column is
shown. Use the sliders to input your answers. Click on the 'check'
button to see how many are correct.
The shapes will be watching you!
A7:
Shape Puzzle 1
Three of the same shape can appear in a row (see the example on
the left, three hexagons are in the top row).
A8:
Shape Puzzle 2
Three of the same shape will not appear in a row.
A9:
Shape Puzzle 3
The solutions can be negative numbers.
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Example of dotty pattern (level 1)
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Number
sequences
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A10:
Dotty Patterns 1
Use Dotty Patterns to investigate number sequences and
nth terms.
A small piece of the pattern is shown (see example), the aim
is to decide what colour the dot is at selected coordinates.
Use the sliders (see left) to determine the coordinates.
Click on the colour of your choice then the 'final answer'
button. A much larger chunk of the pattern is revealed showing
the dot in question.
There
are 9 levels of difficulty. Experts can start at a higher
level.
A11:
Dotty Patterns 2
Same activity as Dotty patterns 1, but the coordinates
are generated at random and therefore cannot be selected.
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Functions
I think of a number, add 3.7, then multiply by 5. The answer is
22.5. What is the number?
A12:
Using whole numbers
A13: Using numbers to one decimal place
A function
machine changes the number n to the number 3n + 1.
What does it do to these numbers? 2, 5, 9, 21, 0
What numbers must be input to get these numbers? 10, 37, 100
A14:
Function machine
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Pyramid
equations
In each pyramid each number is the sum of the two numbers immediately
below. Find the value of n
A15:
Pyramid 1 positive
whole number solutions
A16:
Pyramid 2 positive and
negative whole number solutions
A17:
Pyramid 3
positive whole number solutions.
A18:
Pyramid 4
positive and negative whole number solutions
A19:
Pyramid 5 positive
whole number solutions
A20:
Pyramid 6 positive and
negative whole number solution
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Football
Shirts sequences
A21:
Shirt sequences generator: interactive
resource
Randomly
generates sequences of different coloured football shirts. What
number is on the back of the 50th shirt..100th shirt?
Press the play button to move up the sequence, press the back
button to move down. Tip: keep your eye on one of the shirts.
Press the buttons quickly or keep your finger on the 'right' or
'left' arrow keys to speed up the sequence. -99 is the lowest
number on a shirt and 999 is the highest.
A22:
Shirt Sequences Millionaire two-team
game: a whiteboard sequences game
What
colour is the shirt with 33 on the back? Choose from five colours.
Money is won in the same way as the TV programme "Who Wants
to be a Millionaire?".
Choose to have either one or two shirt sequences on the screen
(click the '1' and '2' buttons). The game could be played by two
teams with one person from each team being close to the whiteboard
to select the colour of shirt. Each shirt sequence panel can be
dragged to the left or right to make it easier for pupils to access
the buttons from either side of the whiteboard.
A23:
Shirt Sequences one-player game: interactive
resource
What
colour is the shirt with 100 on the back? Choose from four colours.
Answer 10 questions (the questions are the same each time).
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